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UT2.ru > Форумы > Unreal Tournament 2004 > Полный список команд

Полный список команд

8 апреля 2004 в 18:56

Здравствуйте уважаемые!
Поможите плз..
Хочу обзавестись полным списком консольных команд UT2003/2004
(В Q3 с этим проблем нет... )
Есть ли у кого ?

DiGGeR   8 апреля 2004 в 19:36

ЛОВИ.....

Console (Exec)Commands
Console commands are entered into the console window. To use console
commands, press "~" while in game.
They can do various things from resetting the engine to setting
particular actor's variables. The following is a list of engine
supported console commands:
FLUSH - tells the engine to flush all engine caches
STAT - is used in conjunction with the following parameters to
toggle on/off statistic displaying
ANIM - toggles on/off animation statistics display
DEFAULT - resets most statistic display flags to not display
anything
RESET - same as DEFAULT
FPS - toggles on/off frames per second display
RENDER - toggles on/off rendering statistics display
HARDWARE - toggles on/off hardware statistics display
GAME - toggles on/off game statistics display
HISTOGRAPH - toggles on/off histograph statistics display
XBOXMEM - toggles on/off XBox memory statistics display
MATINEE - toggles on/off matinee statistics display
AUDIO - toggles on/off audio statistics display
NET - toggles on/off (inter)net(work) statistics display
ALL - toggles on all statistics display
NONE - toggles off all statistics display
CRACKURL - breaks down passed URL to the engine for the map/game
and displays all parameters
OPEN - tells the engine to open a map by the name of the string
that comes immediately after
START - similar to OPEN, difference is it does a TRAVEL_Absolute
instead of TRAVEL_Partial
SERVERTRAVEL - travels the client to the server by the
name/address of the string that comes immediately after
DISCONNECT - disconnects the client from the current game/server
RECONNECT - reconnects the client to the current game/server
EXIT - tells the engine to shutdown and close the application
QUIT - same as EXIT
GETCURRENTTICKRATE - displays the current tick rate
GETMAXTICKRATE - displays the max allowed tick rate
GSPYLITE - tells the engine to run GameSpy Lite executable
SAVEGAME - tells the engine to save the current game state
CANCEL - tells the engine to cancel an in progress connection
attempt
MEMSTAT - displays memory usage information
CONFIGHASH - displays configuration information
RELAUNCH - flushes the engine and then relaunchs the executable
DEBUG - is used to simulate various errors with the following
parameters identifying which
CRASH - tells the engine to simulate a fatal crash
GPF - tells the engine to simulate a general protection fault
RECURSE - tells the engine to simulate a runaway recursion or
loop
EATMEM - tells the engine to simulate eating up all available
system memory
DIR - displays all used directories and files
MEM - displays allocated memory information
RESETPROFILE - resets internal stat counter variables (ticks,
calls, and cycles)
DUMPNATIVES - displays all native functions
SET - this one is the most powerful of them all. It takes the
first parameter string as a unique object name and variable
(MyActor0.variable) and sets its value to the second parameter
string
OBJ - is used in conjunction with the following parameters
GARBAGE - forces a garbage collection sweep
MARK - tells the engine to iterate through all objects and set
their marked flag
MARKCHECK - displays a list of objects that aren't marked
REFS - takes two parameters which identify a class and name of
an object, then displays all objects that reference it
CLASS=
NAME=
HASH - displays a count of how many objects have hashes
CLASSES - displays a list of all loaded classes
DEPENDENCIES - displays a list of dpendencies upon a specific
package as passed by a string parameter
PACKAGE=
LIST - displays a list of objects of a class, from a package, or
inside a package. The following parameters can be given in any
combination
CLASS= - the string value is the class of object to find
PACKAGE= - the string value is the name of the package to list
objects which have an outer of
INSIDE= - the string value is the name of the package to look
in for objects
VFHASH - lists how many hashes are in each object's VfHash table

LINKERS - iterates through GObjLoaders and displays info about
their linkers
GTIME - displays the value of GTime
DUMPCACHE - displays objects in cache and their cache attribute
BRIGHTNESS - modifies the screen brightness. Takes a parameter
value for setting the brightness or can take a parameter of '+' to
increase it. If no parameters are passed, brightness is set to 0.5

CONTRAST - works the same as BRIGHTNESS, only affects the contrast
level
GAMMA - works the same as BRIGHTNESS, only affects the gamma level

PAUSESOUNDS - iterates through all sound sources and sets their
paused flag
UNPAUSESOUNDS - iterates through all sound sources and unsets
their paused flag
WEAPONRADIUS - sets a default sound radius to the value of the
string parameter
ROLLOFF - sets the sound RollOff value to the value of the string
parameter
To use exec commands, you can either type them into the console, or
you can edit your User.ini file and create an Alias for the command
and then map the alias to a key.
Admin - executes an admin command on a server where you are logged
in as administrator. Only available to server admins
KickBan - kicks and bans a player from the server whose name is
the string parameter. Only available to server admins
Kick - disconnects a player from the server whose name is the
string parameter. Only available to server admins
PlayerList - displays a list of all players connected to the
server. Only available to server admins
RestartMap - restarts the current map on the server. Only
available to server admins
Switch - tells the server to change levels based on the string
parameter, which is parsed as a URL (see commandline parameters)
FreezeFrame - pauses the game for a period of time as passed by
the string parameter (interpreted as a value of milliseconds).
Only available if cheating is enabled
WriteToLog - writes a bit of test text to the log file. Only
available if cheating is enabled
SetFlash - sets the flash scale to the string parameter
(interpreted as a float value). Only available if cheating is
enabled
SetFogR - sets the red color component of FlashFog variable to the
string parameter (interpreted as a float value). Only available if
cheating is enabled
SetFogG - sets the green color component of FlashFog variable to
the string parameter (interpreted as a float value). Only
available if cheating is enabled
SetFogB - sets the blue color component of FlashFog variable to
the string parameter (interpreted as a float value). Only
available if cheating is enabled
LogScriptedSequences - toggles on/off the logging of AI scripts.
Only available if cheating is enabled
Teleport - changes the player's location to the HitLocation of a
trace from the player's ViewRotation. Only available if cheating
is enabled
ChangeSize - sets the player's collision and drawscale values to
the defaults * the string parameter (interpreted as a float
value). Only available if cheating is enabled
LockCamera - toggles on/off locking the player's view camera in
place. Only available if cheating is enabled
SetCameraDist - sets the distance from the player the camera is by
the amount of the string parameter (interpreted as a float value).
Only available if cheating is enabled
EndPath - currently does nothing. Only available if cheating is
enabled, though =)
FreeCamera - sets the camera to freely move around independant
from player movement/rotation by the string parameter (interpreted
as a bool value). Only available if cheating is enabled
CauseEvent - triggers an event by the name of the string
parameter. Only available if cheating is enabled
Amphibious - sets the player's underwater time to really really
high (almost 17 minutes)
Fly - sets the player's state to flying. Only available if
cheating is enabled
Walk - sets the player's state back to normal walking movement
(ends Flying). Only available if cheating is enabled
Ghost - same as Fly, except player can move through level
geometry. Only available if cheating is enabled
AllAmmo - iterates through all weapons in the player's inventory
and sets the ammo amount to 999. Only available if cheating is
enabled
Invisible - toggles the player's Visibility variable between 0 and
default. Only available if cheating is enabled
God - toggles God mode on/off. Only available if cheating is
enabled
SloMo - sets the engine speed to the string parameter (interpreted
as a float value of milliseconds). Only available if cheating is
enabled
SetJumpZ - sets the height of player jumping to the string
parameter (interpreted as a float). Only available if cheating is
enabled
SetGravity - sets the gravity of the PhysicsVolume the player is
in to the string parameter (interpreted as a float). Only
available if cheating is enabled
SetSpeed - sets the player's running and swimming speed to default
* string parameter (interpreted as a float). Only available if
cheating is enabled
KillAll - iterates through all objects and destroys those of the
string parameter type (interpreted as a class name). Only
available if cheating is enabled
KillPawns - destroys all pawns in the game. Only available if
cheating is enabled
Avatar - tells the player controller to possess a pawn of the
string parameter type (interpreted as a class name). Only
available if cheating is enabled
Summon - spawns an object of the string parameter type
(interpreted as a class name). Only available if cheating is
enabled
PlayersOnly - sets a game flag that allows only players to be
updated (Tick'ed). Only available if cheating is enabled
CheatView - sets the player's view to be on the next object of the
string parameter type (interpreted as a class name). Only
available if cheating is enabled
RememberSpot - for AI, sets the Destination to the current
location of either the controlled pawn or the location of the
controller (if no pawn is controlled). Only available if cheating
is enabled
ViewSelf - sets the player camera view to be centered on the
controlled pawn or the controlled itself if no pawn is controlled.
Only available if cheating is enabled
ViewPlayer - sets the player camera view to be centered on a
player by the name of the string parameter. Only available if
cheating is enabled
ViewActor - sets the player camera view to be centered on an actor
with the Name of the string parameter. Only available if cheating
is enabled
ViewClass - same as CheatView. Only available if cheating is
enabled
Loaded - gives the player all available weapons. Only available if
cheating is enabled
Say - sends a message to everyone connected to the server, message
is all text following the command
TeamSay - sends a message to everyone on the same team as you on
the server, message is all text following the command
Type - puts the console into a text entry state
Talk - puts the console into a text entry state, and sends the
resulting text as a Say command
TeamTalk - same as Talk, except sends the resulting text as a
TeamSay command
SwitchToBestWeapon - attempts to change the player's weapon to the
best one in the player's inventory
ShowScores - toggles the displaying of the score spread of players
in the game on the HUD
ShowDebug - toggles the displaying of debug information on the HUD

UpdateRelative - for inventory items, updates the relative
rotation of the item to the player
NextItem - for pawns, switch to the next inventory item
FOV - sets the Field Of View for the player to the string
parameter (interpreted as a float). FOV is clamped between 1 and
170, and if the game is a network game, FOV will not accept values
below 80.0
SetSensitivity - sets the sensitivity of the mouse for the player
to the string parameter (interpreted as a float)
ForceReload - calls the player's weapon's ForceReload function
Jump - tells the player code to jump
Speech - sends a sound message from the player's voice pack to
another player
RestartLevel - restarts the current level
LocalTravel - travels the client to the string parameter
(interpreted as a URL)
QuickSave - saves the game into slot 9
QuickLoad - loads the game from slot 9
Pause - toggles gameplay paused/unpaused
ActivateInventoryItem - activates the inventory item of the class
of string parameter (interpreted as a class name)
ThrowWeapon - throws the currently selected weapon out of the
player inventory and selects another
PrevWeapon - switches the player's weapon to the previous weapon
in the player's inventory
NextWeapon - switches the player's weapon to the next weapon in
the player's inventory
SwitchWeapon - switches the player's weapon to the specific weapon
group string parameter (interpreted as a byte value)
GetWeapon - gives the player a weapon of string parameter type
(interpreted as a class name)
PrevItem - switches the player's item to the previous item in the
player's inventory
ActivateItem - activates the player's currently selected item
Fire - fires the player's currently selected weapon with an
optional accuracy modifier of string parameter (interpreted as a
float)
AltFire - alternate fires the player's currently selected weapon
with an optional accuracy modifier of string parameter
(interpreted as a float)
Use - make the player attempt to use any level objects the player
is touching
Suicide - makes the player die by suicide
Name - change the player's name to the string parameter
SetName - same as Name
SwitchTeam - changes the team the player is on
SwitchLevel - changes the level to the string parameter
(interpreted as a URL)
ClearProgressMessages - clears the progress message array for the
player
SetProgressMessage - sets a particular progress message with the
properties of string parameter (interpreted format of an int, a
string, then a color)
SetProgressTime - sets the time from now that the progress
messages timeout by string parameter (interpreted as a float of
milliseconds
BehindView - sets the status of the camera view behind the player
to the string parameter (interpreted as a bool)
CreateCameraEffect - adds a camera effect of the string parameter
type (interpreted as a class type)

Command Line Parameters
To use commandline parameters, tack them onto an '-' after the
executable call. If a map and URL is used, ensure that your
commandline options and parameters come after it, for example :

uw.exe mymap?game=engine.gameinfo -1024x768 -nosound -INI=other.ini


These are internally used to open up the engine in different states
NewWindow - opens up the engine in a new window
changevideo - flags the engine to open with the change video
device dialogue box
TestRenDev - haven't a clue, but don't manually use this anyways
These are developer related / automatically used flags that tell the
engine to load or behave differently
LAZY - the engine loads lazily?
LOG - tells the engine to show a log window instead of the normal
splash screen on startup
SILENT - tells the engine to not ask the user any questions and
assume a yes answer to any (only used in FFeedbackContextAnsi.h)
NORUNAWAY - tells the engine not to care about runaway (infinite)
loops or recursions in script
STRICT - tells the engine to treat all UnrealScript execution
warnings to be fatal errors
CONFLICTS - tells the engine to perform a Name conflict check on
objects (to avoid different Objects having the same 'unique' name)

NOGC - tells the engine not to garbage collect anything
PROFILE - tells the engine to dump to the log file function
profile code (time spent per tick, cycles per call, calls per
tick)
NOBIND - tells the engine not to bind to DLLs (dunno why you'd
want this)
WARNRESOLVE - tells the engine to log if an object package file
can't be found (used exclusively with UCC)
NOMMX - tells the engine not to use MMX
NOSSE - tells the engine not to use SSE
MEMSTAT - tells the engine to dump to log memory usage
(allocation/deallocation) stats
NODEVICEID - tells the engine to skip identifying D3D device
BENCHMARK - tells the engine to do benchmark stuff
DEBUG - tells the engine to send debug info to the debugger
SILENTBUILD - tells the engine to not output to log UnrealScript
compilation info
LINEINFO - tells the engine to insert line numbers into the
bytecode stream when compiling
SHOWDEP - tells the engine to show dependencies when recompiling
UnrealScript files
LANPLAY - tells the engine to not cap client bandwidth when
connecting to servers
PROFILESTATS - is not used for anything
NODETECT - tells the engine not to detect available renderers
FIRSTRUN - tells the engine to ignore the FirstRun value in the
game ini (sets it to 0)
SAFE - tells the engine to run in safe mode
RECORDMOVIE - tells the engine to record a demo
PRIMARYNET - affects how the engine handles network binding
DEFAULTRES - tells the engine to use a default resolution
(640x480)
NOCONFORM - tells the engine not to conform packages as they are
compiled
These are normal user usable flags that tell the engine to load or
behave differently
SERVER - I think this runs a dedicated server
NOSOUND - tells the engine to not use any sound
These are parameters the engine can take in order to affect certain
things
EXEC= - tells the engine to execute an exec file
INI= - tells the engine to load it's game ini file from the string
which immediately follows
USERINI= - tells the engine to load it's user ini file from the
string which immediately follows
CPUSPEED= - tells the engine to work off a specific CPU speed
LOG= - tells the engine to use the log filename of the string
which immediately follows
ABSLOG= - same as LOG=
PKTLOSS= - tells the engine to simulate packet loss in netplay for
testing (value is a percentage, up to 100)
PKTORDER= - tells the engine to simulate packets out of order
(value treated as a bool, 1 or 0)
PKTDUP= - tells the engine to simulate duplicate packets (value is
a percentage, up to 100)
PKTLAG= - tells the engine to simulate lag in netplay (value is in
milliseconds)
CONSOLECOMMAND= - tells the engine to execute the command (for
MPlayer/Heat)
PORT= - tells the engine to use a specific port number
MULTIHOME= - tells the engine to use a multihome address for
networking
PATH= - tells the engine's setup where to install/uninstall
HWND= - tells the engine to use an internal window handle of the
launcher if no parent window is provided
These tell the engine to use a specific window/screen resolution
320x240
640x480
800x600
1024x768
1280x1024
1600x1200
URLs are how the engine tells itself to load a level or particular
settings across levels. Each URL part is separated by a '?', and a
URL can be supplied on the commandline to run the engine with a
specific level, gametype, player class, etc. Note that a URL
parameter must start with the name of the map (leaving off map
extension). The following are valid URL parts
GAME= - tells the engine what gameinfo class to use (overriding
default)
CLASS= - tells the engine what player class to use (overriding
default)

dimka ic   14 апреля 2004 в 16:08

а на выделенный сервер консольных команд не подкинешь :)?





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