При загрузке ureal''a вылетает окно.В нем написано билд анреала, название процаЮ какая винда и название видюхи, а ниже написано: General protectio fault! History:UgameEngine::Init
Давай полный лог....
Что все строки лога прямо в сообщение выкладывать или можно как-то файл приклеить?
Вот мой лог: Log: Log file open, 04/01/03 19:13:32 Init: Name subsystem initialized Init: Detected: Microsoft Windows 98 4.90 (Build: 73010104) Init: Version: 2199 (121.29) Init: Compiled: Feb 13 2003 21:35:33 Init: Command line: Init: Base directory: F:GAMESUTSYSTEM Init: Character set: Unicode Init: Build label: UT2003 Build UT2003_Build_[2003-02-13_18.53] Log: Bound to Window.dll Log: Bound to Core.dll Log: Bound to Engine.dll Init: Object subsystem initialized Init: Computer: Init: User: Init: CPU Page size=4096, Processors=1 Init: CPU Detected: PentiumPro-class processor (AuthenticAMD) Init: CPU Features: CMov FPU RDTSC PAE MMX Init: CPU Speed=930.594175 MHz Init: Memory total: Phys=261556K Pagef=1222432K Virt=2093056K Init: Working set: 0 / 0 Init: Unreal engine initialized Log: Bound to WinDrv.dll Init: Client initialized Log: Bound to D3DDrv.dll Init: Direct3D adapters detected: Log: NVDD32.DLL/NVIDIA GeForce2 MX/MX 400 Init: D3D Driver: MaxTextureBlendStages=8 Init: D3D Driver: MaxSimultaneousTextures=2 Init: D3D Driver: MaxActiveLights=8 Init: D3D Driver: MaxPrimitiveCount=65535 Init: D3D Driver: MaxVertexIndex=65535 Init: D3D Driver: MaxStreams=16 Init: D3D Driver: MaxStreamStride=255 Init: D3D Driver: MaxVertexShaderConst=0 Init: D3D Driver: VertexShaderVersion=0.0 Init: D3D Driver: PixelShaderVersion=0.0 Init: D3D Driver: AGP support detected Init: D3D Driver: Using w- pixel fog Init: D3D Driver: Supports trilinear Init: D3D Driver: Supports BLENDDIFFUSEALPHA Init: D3D Driver: Supports LOD biasing Init: D3D Driver: Supports Z biasing Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA Init: Unreal Engine Direct3D support - internal version: SB3 Init: D3D Device: szDriver=NVDD32.DLL Init: D3D Device: szDescription=NVIDIA GeForce2 MX/MX 400 Init: D3D Device: wProduct=4 Init: D3D Device: wVersion=14 Init: D3D Device: wSubVersion=1 Init: D3D Device: wBuild=4345 Init: D3D Device: dwVendorId=4318 Init: D3D Device: dwDeviceId=272 Init: D3D Device: dwSubSysId=33624286 Init: D3D Device: dwRevision=178 Init: D3D Detected: NVidia video card Init: D3D Device: using cubemaps [with mipmaps] Log: (Karma): Beginning Karma for game. Log: (Karma): Creating MeAssetDB. Log: (Karma): Loading: Alien.ka Log: (Karma): Loading: Bot.ka Log: (Karma): Loading: Human.ka Log: (Karma): Loading: JUGG.KA Log: (Karma): Finished Creating MeAssetDB (10 Assets). Log: Adding MD5 Entry for 29AD28A1489711F9334AB58DA12927A1 [95c3bc0c337c688e70ee9b15672307bb] Log: Adding MD5 Entry for D48B991646A76A036216E4B362E69FF8 [897021478368d423571098298fb80528] Log: Adding MD5 Entry for ABDE332B4393522E6F0D61887288C0A1 [ed293382fa86f1ad8dfba0df1876eb37] Log: LoadMap: Entry Log: Bound to XGame.dll Log: Bound to Fire.dll Warning: Missing FinalBlend FinalBlend EpicParticles.Shaders.FireFinal Warning: Missing FinalBlend FinalBlend EpicParticles.Shaders.IonSphereFinal Warning: Missing FinalBlend FinalBlend EpicParticles.Shaders.IonTrueFinal Warning: Missing Shader Shader EpicParticles.Shaders.FlameRingShader Warning: Missing Texture Texture EpicParticles.Beams.RadialBands Warning: Missing FinalBlend FinalBlend EpicParticles.Shaders.IonRingFinal Warning: Missing Texture Texture EpicParticles.Flares.SoftFlare Warning: Missing Texture Texture EpicParticles.Smoke.FlameGradient Warning: Missing Texture Texture EpicParticles.Flares.Sharpstreaks2 Warning: Missing Texture Texture EpicParticles.Spots.DeRez01aw Warning: Missing Texture Texture EpicParticles.Flares.HotSpot Log: Bound to Editor.dll Warning: Missing Texture Texture EpicParticles.Smoke.FlameGradient Warning: Missing Texture Texture TeamSymbols.LinkBeaconT Warning: Missing Texture Texture UCGeneric.DetailTextures.detail71 Warning: Missing StaticMesh StaticMesh XGame_rc.BombEffectMesh Warning: Missing FinalBlend FinalBlend XGameShaders.RedFlagShader_F Warning: Missing FinalBlend FinalBlend XGameShaders.BlueFlagShader_F Warning: Missing Texture Texture XGameShaders.PlayerShaders.TransPlayerCellRed Warning: Missing Texture Texture XGameShaders.PlayerShaders.LinkGunShell Warning: Missing VertMesh VertMesh XGame_rc.banner Warning: Missing FinalBlend FinalBlend XEffectMat.Shield.BlueShell Warning: Missing FinalBlend FinalBlend XEffectMat.Shield.RedShell Warning: Missing FinalBlend FinalBlend XEffectMat.Combos.InvisOverlayFB Warning: Missing Texture Texture EpicParticles.Flares.Sharpstreaks2 Warning: Missing Texture Texture EpicParticles.Spots.DeRez01aw Warning: Missing StaticMesh StaticMesh WeaponStaticMesh.GrenadeMesh Warning: Property PhysicsVolumeList of Class Engine.LevelInfo not found Warning: Skipping 1 bytes of type 5 Warning: Property LevelMenuClass of Class Engine.LevelInfo not found Warning: Skipping 21 bytes of type 13 Warning: Property LastRenderTime of DefaultPhysicsVolume is not serialiable Warning: Skipping 4 bytes of type 4 Warning: Property LastRenderTime of PlayerStart is not serialiable Warning: Skipping 4 bytes of type 4 Warning: Property LastRenderTime of AttractCamera is not serialiable Warning: Skipping 4 bytes of type 4 Warning: Property bNetDirty of AttractCamera is not serialiable Warning: Skipping 0 bytes of type 3 Log: (Karma): Initialising Karma for Level. Log: (Karma): Autodetecting CPU for SSE Log: (Karma): Using x86 Optimizations Log: Static mesh batches: 0 vertex bytes, 0 index bytes Log: Game class is ''GameInfo'' Log: Level is Level Entry.myLevel Warning: Paths may not be valid. Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 0.011140... ScriptLog: Base Mutator is Entry.Mutator ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: 0 ANTIPORTALS Log: Browse: NvidiaLogo.ut2?Name=SHLAK?Class=Engine.Pawn?Character=Gorge?team=0 Log: LoadMap: NvidiaLogo.ut2?Name=SHLAK?Class=Engine.Pawn?Character=Gorge?team=0 Warning: Missing Texture Texture HumanoidArchitecture2.Bases.bas05dHA Warning: Missing Texture Texture XGameShaders.ZoomFX.RedeemerReticle Warning: Missing Texture Texture EpicParticles.Flares.SoftFlare Warning: Missing StaticMesh StaticMesh WeaponStaticMesh.FlakChunk Warning: Missing StaticMesh StaticMesh WeaponStaticMesh.RocketProj Warning: Missing StaticMesh StaticMesh WeaponStaticMesh.FlakShell Warning: Missing StaticMesh StaticMesh WeaponStaticMesh.RedeemerMissile Warning: Missing Texture Texture WeaponSkins.Skins.RocketShellTex Warning: Missing Texture Texture WeaponSkins.Skins.FlakSlugTex Warning: Missing Texture Texture WeaponSkins.Skins.FlakChunkTex Warning: Missing Texture Texture EpicParticles.Fire.IonBurn2 Warning: Missing Texture Texture EpicParticles.Fire.IonBurn Warning: Missing Texture Texture EpicParticles.Smoke.IonWave Warning: Missing FinalBlend FinalBlend XEffectMat.Shield.RedShell Warning: Missing FinalBlend FinalBlend XEffectMat.Shield.BlueShell Warning: Missing Shader Shader XGameShaders.PlayerShaders.PlayerTransRed Warning: Missing Shader Shader XGameShaders.PlayerShaders.LinkHit Warning: Missing StaticMesh StaticMesh WeaponStaticMesh.GrenadeMesh Warning: Type mismatch in MA of Orientation: file 2, class 16 Warning: Skipping 4 bytes of type 2 Log: (Karma): Initialising Karma for Level. Log: (Karma): Autodetecting CPU for SSE Log: (Karma): Using x86 Optimizations Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 15762->15722; refs: 155094 Log: Game class is ''CinematicGame'' Log: Level is Level NvidiaLogo.myLevel Warning: Paths may not be valid. Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 0.000084... ScriptLog: Base Mutator is NvidiaLogo.Mutator ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: 0 ANTIPORTALS Warning: ImportText: Struct missing ''('' in: None Warning: ImportText: Struct missing ''('' in: None Log: Bound to XInterface.dll Log: Bound to IpDrv.dll Warning: Failed to load ''ExitScreen'': Can''t find file for package ''ExitScreen'' Warning: Failed to load ''XInterface'': Can''t find file for package ''ExitScreen'' Warning: Failed to load ''Class XInterface.GUIController'': Can''t find file for package ''ExitScreen'' IMaster: Could not load interaction [ini:Engine.Engine.GUIController] Log: Could not spawn a GUI Controller! Warning: Failed to load ''ExitScreen'': Can''t find file for package ''ExitScreen'' Warning: Failed to load ''XInterface'': Can''t find file for package ''ExitScreen'' Warning: Failed to load ''Class XInterface.extendedconsole'': Can''t find file for package ''ExitScreen'' IMaster: Could not load interaction [ini:Engine.Engine.Console] Critical: UGameEngine::Init Critical: InitEngine Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int) Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int) Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int) Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int) Exit: Exiting. Log: Waiting for file streaming thread to finish... Init: CPU FP precision changed from 53 to 24-bit Uninitialized: Name subsystem shut down Uninitialized: Log file closed, 04/01/03 19:14:13
При загрузке ureal''a вылетает окно.В нем написано билд анреала, название процаЮ какая винда и название видюхи, а ниже написано:
General protectio fault!
History:UgameEngine::Init